Skip to content

Archive

Tag: sonic the hedgehog

Sonic the Hedgehog was a hero of the highest order in the early ’90s back before the furry subculture that would eventually curse the franchise with a permanent aura of creepiness was still in the first stages of having their sexual awakening horribly distorted. And the pinnacle of Sonic’s 2D adventures is, hands down, Sonic 2 for the Genesis. The title refined and added to mechanics from the first game without suffering from the bloat and blatant money grabbing that would tarnish Sonic 3 and Sonic & Knuckles.

But there’s always been something in Sonic 2 that’s really bothered me: Sky Chase Zone.

The old manuals for Sonic maintained that Dr. Robotnik (back in the days before Dr. Eggman when Sega Japan gave Sega of America more leeway with translations) had enslaved all of the cute fuzzy animals on Sonic’s island and it was up to the player to save said cute fuzzy animals by jumping on their robotic exoskeletal prisons with extreme prejudice. Normally this would result in a happy little animation of an innocent forest creature scampering offscreen, but not so with Sky Chase Zone.

The level finds Sonic taking to the skies atop a biplane piloted by Tails in a rare autoscrolling level in a series that had otherwise been happy to let players explore at their own pace. But the thing that really changed the tone of the game in Sky Chase Zone was the indiscriminate murder Sonic committed in his quest to exact revenge on Dr. Robotnik.

You see, any animals that were “freed” from their flying mechanical confines hopped happily out of their robotic exoskeletons an promptly plummeted happily to their death. Observe:

A happy little animal freed from slavery?

Gravity reasserts itself.

Going... Going...

Gone.

I can only imagine the horror on the faces of all the little woodland creatures gathered on the ground to watch Sonic’s final assault as they saw their friends and family splattered on the ground in a messy mammalian rain of blood.

And in Sonic’s final dick move he blows up a massive space station in the upper atmosphere of his planet. Do you know what happens when something really big blows up in a planet’s atmosphere and transfers the kinetic energy of its demise to said atmosphere? Basically it does the same amount of damage as the object would have had it come plummeting to the ground, leading to massive destruction and die-offs.

That’s right. Sonic the Hedgehog, friend of animals and the environment, just singlehandedly did more damage to his world’s biosphere than Robotnik could ever hope to with his massive polluting cities and robotic armies.

Those animals aren’t looking on in sadness at the potential death of their hero. They’re looking on in horror after watching their friends raining down from the sky and turned into squishy red pulp, with a mass extinction event serving as the finale to Sonic’s aerial dance of death.

On this week’s episode of Retroquest Erron and I take a trip back to the early ’90s to discuss Sonic the Hedgehog 2, the game that we both feel represents the high water mark of the Sonic series.  Later games would start adding a ridiculously large cast of characters and suffer from blatant money grabs likethe infamous “lock on technology” that was touted as a neat feature for Sonic & Knuckles but in reality summarized everything that was wrong with Sega of America as they barreled towards the Saturn and console oblivion.  But Sonic 2 stands as a pure entry filled with welcome improvements on the first game’s mechanics and the first example of multiplayer in the series.

The podcast is available for your listening pleasure at the bottom of this post (click through if you’re on an RSS reader) or you can subscribe to the Retroquest RSS feed with your favorite podcatching software.  Retroquest is also available through iTunes.

Every game has one and it’s happened to every gamer.  You’re playing your way through a game and everything is going well enough when suddenly it all goes to hell.  An enemy pops up on the screen where you weren’t expecting it.  A fireball flies out of a pit just as you’re committing to a jump.  A bad guy rounds the corner with guns blazing just as you’re reloading.  These are the Oh S*** Moments of gaming, and I’m going to start paying tribute to the best examples here at Insert Credits.

AquaSonic

Platformers in the late 80s and early 90s usually treated an encounter with water in one of two ways: swim or instant death.  Sonic the Hedgehog, however, decided to treat water a little differently.  Getting wet in places like Labyrinth Zone or Aquatic Ruin Zone didn’t kill you, and evidently hedgehogs and foxes can’t swim in Sonic’s world, so instead you were just slowed down slightly and given a marginally improved jump.

Labyrinth Zone, graveyard of a thousand thrown controllers.

Labyrinth Zone, graveyard of a thousand thrown controllers.

Oh, and you died if you didn’t get air from the air bubbles conveniently placed throughout the underwater zones.

Anyone who played through the Sonic games in the early 90s remembers the feeling of panic setting in as the “you’re about to die” music replaced the normal music, accompanied by a countdown helpfully informing players that they only had five seconds to live if they didn’t find air soon.  If other players were anything like me then this was usually followed by an “Oh S***” and a mad scramble forward trying to find any available air source.  The truly insidious thing about underwater breathing panic was that it was more likely to kill a player as they powered through monsters and obstacles heedless of losing rings than by actually completing the countdown and drowning our hedgehog hero.

Other games have copied this underwater breath replenishment mechanic since Sonic, but none have done it with the same degree of panic-inducing flair as the original Sonic Team, making this a genuine “oh s***” moment in gaming.