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On this week’s episode of Retroquest Erron and I take a trip back to the early ’90s to discuss Sonic the Hedgehog 2, the game that we both feel represents the high water mark of the Sonic series.  Later games would start adding a ridiculously large cast of characters and suffer from blatant money grabs likethe infamous “lock on technology” that was touted as a neat feature for Sonic & Knuckles but in reality summarized everything that was wrong with Sega of America as they barreled towards the Saturn and console oblivion.  But Sonic 2 stands as a pure entry filled with welcome improvements on the first game’s mechanics and the first example of multiplayer in the series.

The podcast is available for your listening pleasure at the bottom of this post (click through if you’re on an RSS reader) or you can subscribe to the Retroquest RSS feed with your favorite podcatching software.  Retroquest is also available through iTunes.

Every game has one and it’s happened to every gamer.  You’re playing your way through a game and everything is going well enough when suddenly it all goes to hell.  An enemy pops up on the screen where you weren’t expecting it.  A fireball flies out of a pit just as you’re committing to a jump.  A bad guy rounds the corner with guns blazing just as you’re reloading.  These are the Oh S*** Moments of gaming, and I’m going to start paying tribute to the best examples here at Insert Credits.

AquaSonic

Platformers in the late 80s and early 90s usually treated an encounter with water in one of two ways: swim or instant death.  Sonic the Hedgehog, however, decided to treat water a little differently.  Getting wet in places like Labyrinth Zone or Aquatic Ruin Zone didn’t kill you, and evidently hedgehogs and foxes can’t swim in Sonic’s world, so instead you were just slowed down slightly and given a marginally improved jump.

Labyrinth Zone, graveyard of a thousand thrown controllers.

Labyrinth Zone, graveyard of a thousand thrown controllers.

Oh, and you died if you didn’t get air from the air bubbles conveniently placed throughout the underwater zones.

Anyone who played through the Sonic games in the early 90s remembers the feeling of panic setting in as the “you’re about to die” music replaced the normal music, accompanied by a countdown helpfully informing players that they only had five seconds to live if they didn’t find air soon.  If other players were anything like me then this was usually followed by an “Oh S***” and a mad scramble forward trying to find any available air source.  The truly insidious thing about underwater breathing panic was that it was more likely to kill a player as they powered through monsters and obstacles heedless of losing rings than by actually completing the countdown and drowning our hedgehog hero.

Other games have copied this underwater breath replenishment mechanic since Sonic, but none have done it with the same degree of panic-inducing flair as the original Sonic Team, making this a genuine “oh s***” moment in gaming.

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