Looking back at 2009 I’m glad that I put together my unofficial official game of the year list when I did. Dragon Age: Origins sounded like it should have been a contender from all the hype, and as it moved on to pick up honorable mentions and awards from other websites and publications I thought to myself, “You know, I probably should play this.”
I think I could have done without.
Bioware used up their free pass on Mass Effect when they released a game that had enough story to drag me towards the end, but no gameplay to support itself. Mass Effect suffered from terrible controls, long load times and a plethora of graphical problems. While Dragon Age doesn’t seem to struggle with load times as often as you might expect, it definitely has some serious problems in the other two areas. Collision detection is abysmal. Moving towards an enemy and pressing the attack button will work as often as not, depending on if you are faster than your party members. If they get there first expect to watch your team bump into each other as they try to move up to the enemy, getting stuck on each other in what is reminiscent of a bunch of angry shoppers pushing and shoving each other to get the final few items on sale.
Dragon Age has a nice touch when it comes to slaughtering big evil things. Every now and then when you strike the killing blow on something bigger than yourself it cuts to a slow motion sequence where you kick back and watch your hero decapitate or eviscerate an enemy in true badass style. Beware, then, of pressing the action button when this happens. Having accidentally mashed the “attack” button as it started my hero promptly engaged in conversation with another party member, leaving the character frozen in place and the slow motion effect active long after the enemy fell to the ground. I lost track of how many times the camera would focus in on a wall when I spoke to one of my party members, leading to abruptly ending conversations out of annoyance and eventually not bothering with conversations at all. Twice while speaking to a member of the party the voice acting simply didn’t cut in right away, so I was treated to several seconds of mouth animation — and then several more seconds of the speech I should have already heard.
The saving grace of Dragon Age is the sheer size of it. A story of epic proportions, Dragon Age offers you six unique origin stories as well as three customizable classes to culminate in an experience that might only be rivaled by Fallout 3 in terms of length. Writing and voice acting are one of Bioware’s specialties and it’s almost enough to make me want to go back and play through a second time.
Almost, but not quite enough.
Dragon Age: Origins is one of those games that probably would have gotten away with a lot more if I hadn’t gone into it expecting something fantastic. Much in the same way that I don’t like Fight Club because it had been hyped up far beyond what it actually is by the time I saw it, Dragon Age falls far short of the mark because of the hype.

















