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Demon’s Souls is one of those rare games that is built around decent (but not amazing) controls and offers up decent (but not amazing) graphics, on top of what can only be considered a generic story and suffers from a distinct lack of immersion but still manages to elicit an almost subconscious response from players, something modern games seem to have trouble accomplishing.

It’s almost like the title serves a double meaning to anybody who grew up through the past ages of consoles. The first is the most obvious and least important; the actual souls you collect as currency inside the game. The more obscure meaning seems like a reference to the legions of fans trying over and over to accomplish the near impossible — defeating one incredibly difficult challenge after another. When you fail in Demon’s Souls it isn’t because of bad controls or bad AI, but because of your own error.

Demon’s Souls manages to cause a reaction in its install base that draws them back in and keeps them repeating the same tasks over and over in an effort to finally best them — the fight on the treadmills in Double Dragon, passing every Rainbow Road stage in Super Mario World, even getting past the first twenty minutes of Mischief Makers.

The game manages to evoke an emotional response. It manages to dig its nails in because it can make you feel regret at having given up and a determination to push through to the end. There doesn’t seem to be a middle ground. You are either somebody who loves the game and find that the above sentiment applies to you, or you put the game down and will never touch it again. Neither choice is right or wrong, but the fact that the choice exists outside of technical issues is something special to consider.

Demon’s Souls is on the Insert Credits Game of the Year list because despite almost being an average game, it has that special something that turns it into a fantastic choice for any gamer, especially the ones who feel their games lack a real driving force, not just a story driven one.

I’m going to preface this blurb by saying that I’m not that big of a UFC fan. If a group of friends are going out to make a night of hitting up one of the local sports bars to catch a UFC pay-per-view I have no issue tagging along, having a few beers and some wings, betting quarters on the outcome of any given match (hint: I always pick the guy who looks the most ridiculous) and having a good time in the process. But I’m not a hardcore fan. I probably couldn’t list a dozen different fighters. It was this pack mentality earlier this year that drove me to purchase a copy of 2009’s UFC game — it was a game that a large enough number of my friends wanted to play, but couldn’t afford and so I picked it up.

UFC 2009 is in the Insert Credits Game of the Year list because it’s actually a pretty great game. It looks good and plays very well, not to mention the excitement in the room when having discarded the manual immediately we first learned how to move from just standing and fighting, to taking an opponent to the ground and learning how to fight on the ground, to learning how to utilize the different ground positions, and finally learning how to perform a submission move and complete it to win a match was so incredibly alive that you could see it in the eyes of everybody playing and everybody else watching.

The game caters to anybody who happens to be a UFC fan, sporting a nearly complete roster so a participant can play as their favorite fighter in any given weight class, but more importantly showcasing gameplay unique enough and addictive enough to bring in people who aren’t and need not be a fan of the actual sport.

Simply taken as a fighting game UFC managed to catch a good number of people completely off guard and managed to secure itself an illustrious spot as a standby game — it’s one of the rare few that a group of gamers can consistently return to and have a good time. Street Fighter and Tekken cover the angle of fantasy based fighting games, but UFC 2009 stands alone this year to represent great reality based fighting.

The year is finally winding down.

We’re past the deluge of game releases that is November, and already coming up on the Christmas season. The Spike Video Game Awards are tonight, and following the hours of unintended hilarity they promise to provide we’re going to be looking at Insert Credits’ Game of the Year nominations. So kick back and get ready for Monday, where we’ll be doing a quick look at every game that made the list and chime in if you’d like.

Update: It took four bundles of coaxial cable and five cable splitters, but I officially have cable television in my room. All set for the Spike VGAs.

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