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Mr. Harris,

On behalf of gamers both casual and hardcore, lovers of print media, and aspiring game journalists everywhere I thank you for repurchasing the rights to EGM and for your plan to re-open the magazine.

For almost as long as I have been alive, and definitely as long as I have been a gamer there has been a monthly issue of EGM to help fill me in on the gaming industry. Before I had an income to spend on games, and long before there was an internet to keep me up to date on everything I could want to know, there was a certain comfort in knowing that all I had to do was stop by the nearest corner store and Electronic Gaming Monthly was there to sate my hunger for news about a world that I dearly love.

Living in Nova Scotia, Canada presents certain problems in chasing the dream of becoming a games journalist. My location is so removed from anything (both in terms of location in the country as well as the country itself) that it seemed almost impossible to ever become a proper writer in the field I want. EGM was always a beacon to keep working for it. “If my writing can evolve enough I might be able to see my name in EGM someday,” I often thought to myself. Your magazine was always the end goal for me.

Sure, in today’s age we have the internet and being a blogger is another path to follow, but there is a distinct difference between a magazine and the internet. I could write for a Joystiq or a Kotaku, and while blogs like those are a fantastic source for up-to-the-minute news they lack tangibility. I can’t pick up a monthly edition of Joystiq and flip through the pages while sitting on my couch or casually scrutinize a column in Kotaku just before I fall asleep.

When Ziff Davis closed down EGM back in January it suddenly seemed like the dream had come to an end. Here was another casualty of the information age, never to be seen again. It didn’t come as a surprise, really. Accounts from former Ziff Davis staff say that they saw the end coming a mile away, and I’m sure the fans saw it coming too. When we saw Ziff offering subscriptions at $12 a year we knew it wasn’t going to last, but there was always a hope that EGM would find a way to pull through.

During the period between the closing of EGM and the announcement that you had purchasing the rights and were planning to relaunch the magazine I had to look at my options, few as they were. I could give up on trying to break in to the field I had been aiming towards for years, I could start trying to land a position on one of the blogs, or I could start writing on my own blog.

They say we are our own harshest critics, and the truth of that is why I write on my own blog for the time being. I still don’t think my writing is good enough, so I publish as much as I can to make sure it keeps evolving. But the flame was starting to flicker after what I thought was the end of EGM. I still loved to write, but I suffered from a lack of focus. It felt like this dream I had been working toward for so many years had been snatched away, and I didn’t know what else to aim for. When I read the announcement that EGM was coming back I found the flame was burning strong again, and improving my writing had once again become my top priority.

It isn’t even just because it’s a magazine, or even the magazine. It’s the idea of EGM that keeps me writing. EGM isn’t just a monthly publication about video games to me, it’s home to some of the most talented writers in the industry. It’s the White House of games journalism, the end goal for all of us who love games enough to want to dedicate our lives to writing about them. It’s a family that I want to someday be a part of.

Thank you, Mr. Harris. Thank you for taking back the magazine you started years ago to give it a second chance. It’s giving me back the thing I’ve been working toward for almost half my life.

- Erron Kelly

I like to keep myself fairly embedded in the games industry, and a particularly good way to do that is to follow a good selection of podcasts. Every day of the week offers up dozens of podcasts to listen to, but these are my personal choices. Maybe there’ll be something on this list you don’t normally listen to and want to give a shot, or maybe something you haven’t heard of.

  1. Monday: X3F – Formerly of Xbox360Fanboy and now of Xbox.Joystiq, the X3F Podcast is a good way to start off the week. Hosted by Richard Mitchell, Dustin Berg, Alexander Sliwinski, and Xav de Matos it offers up a decent look into the intricacies of the 360.
  2. Tuesday: GiantBomb Podcast – Hosted by the guys over at GiantBomb, the Bombcast is more entertainment than information, but still a good listen. The personalities of the hosts mesh well together and the length of time the podcast runs just flies by. Definitely worth a listen.
  3. Wednesday: The Rebel FM Podcast – Hosted by the crew over at Eat. Sleep. Game. the Rebel FM podcast is new, but quickly found its way into my podcast rotation. Covers the same stuff as most other gaming podcasts, but has an added perk — thanks to some of the crew having worked on EGM before it ended, they have a mailbag segment dedicated to making fun of terrible reader letters.
  4. Thursday: The Idle Thumbs podcast – This one actually comes out on Wednesday, but fits nicely into my Thursday spot. Hosted by a few guys from different parts of the industry, Idle Thumbs offers a more informative look into the comings-and-goings of the games industry, while still remaining funny.
  5. Friday: ListenUP – hosted by (most of) the crew who ran the 1Up Yours podcast, anybody who was a fan of that will be a fan of this. They talk about games they play, news in the industry, and have a special segment dedicated to talking about what is happening on the 1Up Message Boards.

So there you have it — a work week’s worth of podcasts to listen to. Honorable mentions go to Geekbox Radio and Co-Op. Geekbox Radio is Ryan Scott’s new show, and centers around all things geek related, while Co-Op is a video show put on by the guys from the 1Up Show.

So I just beat Tales of Vesperia for the first time and man, I gotta say, that game is difficult. I didn’t even bother trying to get all the achievements for the boss battles, instead I just found a technique I could spam over and over for most of them. Seriously, this game is so hard that some of the paid downloadable content is buying levels for your characters, just to keep you up to speed against bosses.

Vesperia is another decent addition to the “Tales of..” series of RPGs, and a must-play for any JRPG fan. If you’ve played any other game in the series, you already know that like the Final Fantasy series, they’re all quite similar in style, though different enough to keep you interested. Excellent voice acting, great mixture of anime style and in-game cutscenes, and a good story.

Adding to the difficulty of Tales of Vesperia is the wireless controller that came packaged with my system. Since the first week of using it, it has developed an annoying habit of randomly inputting commands on its own. I can sit it down and whatever character I happen to be using will go crazy — opening menus, twitching back and forth, and so on. If anybody knows how to fix this problem, be sure to drop a comment and let me know.

Finally, Penny Arcade announced that they are recording a new set of Dungeons and Dragons podcasts. If you haven’t heard the first eight, I highly recommend them to any D&D fans. Included in the first set is Scott Kurtz, from PvP Online. This second set features another new guest as well. Geek superstar Wil Wheaton will be joining their party to carry on the adventues of Acquisitions Incorporated.

Sitting down with a friend to play through Gears of War went from a fun few hours to a lesson in frustration almost immediately. The lack of a map or any directional indicator made moving from checkpoint to checkpoint excruciatingly slow, which in turn killed the experience for the pair of us.

I’ll buy that every “CoG” is a massive burly dude in power armor. I’ll even buy that crazy alien things can explode from underneath the ground to start shooting at you, no matter where you are. What I won’t buy is that none of these soldiers have a map between them — even though in a very early cutscene one of your team HAS a map he’s looking at.

I would love to be able to pick the brain of somebody who picked up Gears of War on day one, just to see how they fared against the real enemies of the game — bland colors and no sense of direction.