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I was in Gamestop over the weekend browsing to pass the time while my wife and mother were off on a shopping expedition when I noticed something curious on the tiny three foot section of shelving they’d relegated all the PC games to. A printed and bound World of Warcraft strategy guide. Sitting there in book form.

I couldn’t resist having a look at this strange creature. It looked like it came out around the same time as Wrath of the Lich, so it at least had a small advantage over the last Warcraft strategy guide that I saw in Gamestop a few years before that covered information from the original Warcraft launch when Burning Crusade had been on the shelves for a few months. But anyone who has played Warcraft for any amount of time could tell you that this guide was going to be next to worthless for anyone who was looking to get into the game in a Patch 3.3.3 world.

I really have to applaud the huge balls that it takes for the publisher to put out such a blatant cash grab. And I sit in stunned and horrified admiration of Gamestop, a company that will truly stop at nothing to squeeze any penny out of its customers no matter how far they have to bend said customer over their counter to make that sale.

I can just imagine some gamer’s grandmother or significant other going into Gamestop to try and get something that their gamer SO would like, and don’t they spend a lot of time playing that Warcraft thingy on the computer? Or a new gamer who wants to try out this World of Warcraft thing that they’ve heard all of their friends talking about. They walk in, see this guide, and think that their prayers have been answered, only to be disappointed when it turns out that they’ve bought the gaming equivalent of a phonebook.

So please, don’t let your friends buy these books. Here’s a list of sites that you should go to that provide information in real time about the game that is far more comprehensive than any strategy guide author could ever hope to be.

  1. WoW Head
  2. Thottbot
  3. WoWWiki
  4. WoW Insider

Remember, friends don’t let friends buy useless strategy guides.

Today I’ll be taking a look at the Battlefield 1943 review written by “jrturner0112″ over at E4G.info. I need to preface this by stating that E4G doesn’t appear to have any kind of editorial staff in place and appears to publish absolutely anything that gets submitted to the website.

The review opens up with a paragraph that doesn’t make much sense to anybody who may be coming to 1943 as their first game in the Battlefield series:

Battlefield 1943 is an exclusively downloadable online shooter set during the Pacific portion of WWII. It supports twenty-four players and does a decent job of sticking to the Battlefield universe. It would have been tough for developers to explain a WWII tale where a rag tag group of undisciplined soldiers in the Pacific had to engage in a gold heist, so 1943 is Conquest all the way. – jrturner0112

So who are these undisciplined soldiers? Why would developers need to explain an event like a gold heist in a first person shooter? What exactly is Conquest? What do any of these questions mean in relation to Battlefield 1943? With the exception of mentioning Conquest none of these have any relation to the game, and mentioning Conquest without any explanation of what Conquest is is essentially useless.

Battlefield 1943 is a strictly multiplayer first person shooter, complete with a set of four maps. On each map players are divided into two teams and both teams fight to capture specific points on the map. When a point has been captured the team that owns it can spawn there if they so choose and continue pushing towards the next objective. Each team has a meter which slowly decreases depending on how many flags the opposite team has captured — when the meter reaches zero that team loses the round. That is Conquest in a nutshell, but without that explanation knowing what it’s called is pointless.  And since it’s the only game type in Battlefield 1943 proper an explanation of it in the review would have been nice.

DICE…offers most of the franchise’s experience for around fifteen dollars…There are four maps total. I think. I can’t remember, and I’m pretty certain most players won’t keep track either. They all look and feel pretty much the same. Yes, I understand the game focuses on a few key battles in the Pacific, but more diversity would have been nice… -jrturner0112

Most players actually do keep track of the maps, to the point where most players participated in the event where achieving a cumulative total of 43 million kills unlocked a 4th map for the game: Coral Sea. While each of the maps do look similar in terms of the terrain, well, what do you expect? Four islands in the Pacific are bound to look similar, but this review glosses over the more important details on the maps.

Iwo-Jima is a straight shot from end to end but has steep cliffs around most of the back end, making it nearly impossible to attack from the sea. Guadalcanal, on the other hand has a similar layout but it much lower to sea level and much more open which means you can attack and be attacked from multiple points and from a greater distance.

On top of lazy research complaints about the maps, he also claims that playing a match of Battlefield 1943 devolves into a game of both teams choosing the Scout class:

Since the other two are limp as can be, Battlefield 1943 de-evolves to what nearly every other online shooter eventually falls ill: a boring, frustrating map full of twenty-four snipers. This game just does it much more quickly. It’s not just that the other two classes are too weak, but the sniper rifle is also much stronger! -jrturner0112

While I can only provide anecdotal evidence to counter this I will say that I have never found a game where every player is playing as a Scout. I’ve never found a game where even half of either team is playing as a Scout. Having just turned it on and played through a series of matches as a quick refresher I deliberately chose the Scout and was one of only four players in the entire game playing as that class.

While the sniper rifle is very strong, it isn’t always a one hit kill. A shot to the chest will not kill a fully healed player, but a headshot will. What the reviewer fails to realize is that despite the game employing regenerating health for every class the Scout is much, much weaker and dies much, much quicker. He doesn’t seem to realize that balance in a game like this isn’t just in weapon strength but in the character as a whole. Stronger gun, less health.

The reviewer makes a point of mentioning that the game is downloadable and set at a price point of around $15, but then turns around and complains that there isn’t enough diversity in class or maps. His entire review smacks of somebody wanting to pay out the equivalent of $15 and receive $60 worth of game; he doesn’t seem to grasp that as this is a downloadable game it isn’t going to have a plethora of classes and entire map packs in the product.

My final thoughts on this review lead me to comment on the reviewer’s final thoughts:

How do you judge a game when it’s blatantly not meant to sit on retail shelves next to the latest and greatest? -jrturner0112

You don’t judge a game. It isn’t a reviewer’s place to judge the games we look at. We review them. We talk about how the game succeeds and how it fails. We talk about what we liked about the game and what we disliked about it. We praise the game on it’s achievements, and much like I do with this feature we point out it’s failures.

Most importantly, we review a game based on the game. We shouldn’t review the game based on how  it compares to other games, especially games that aren’t a part of the same series. The “latest and greatest” games are meant for a longer, more fulfilling experience and carry a completely different tone — a game like Battlefield 1943 is meant for quick, fast, and fun action.

I’ve been toying with this idea for a little while now, but haven’t acted on it for a few reasons:

  1. I’m not sure if I have the talent to pull an idea like this off properly
  2. I don’t want this to turn into “Review the Reviewers”
  3. It could be perceived as a dick move to get hits for the website

Basically I’m not comfortable with the idea of writing something that takes the work of somebody else and critiquing it because I’m not confident that my own work is as close to infallible as it could be. I’m sure somebody with a degree in English could scan over anything I’ve written and pick it apart [Someone with a degree in English is scanning everything Erron writes and finds nothing to pick apart so far. -- Andrew]. So to deal with that I’ve decided to try and limit any criticisms relating to grammar, sentence structure or punctuation. If a review is written well enough that the message behind the message can be discerned from it then there’s no reason to dedicate several paragraphs pointing out why a comma should or shouldn’t be used where it happens to be used.

I don’t want this to turn into a commentary on specific reviewers either. It would be incredibly easy to pick out people on the internet who are easy to criticize and continue to target them — I don’t want that. If I find that reviews that catch my attention are showing a trend of being written by the same person I’ll eventually just ‘write off’ that writer and focus on different sources. I don’t want this to become a continuing statement of “This reviewer sucks and here’s more reasons why”, because I think anybody out there and look at something and decide that for themselves. People don’t need me to sit here and point that out for them.

As to this being a dick move to get hits for this website — hits aren’t what are important. What’s important is trying a number of different things to improve my own writing and having the ability to use this website as an indicator of what I can do. I want to be able to point at the things I’ve written on this website and say “Yeah, I wrote that.”

Having said all that, hit the jump to have a gander at my first attempt at Reviewing the Reviews. Am I way off? Is this a terrible idea? How’s my writing? Go ahead and let me know in the comments — constructive criticism and your own opinions are always welcome.

continue reading…

So Blizzard has added a panda pet and a lich pet to World of Warcraft.  The catch?  The only way to get the pets is by plunking down $10 of your hard-earned real world cash to get them.

I’d like to point out that I totally called this two years ago in a satirical article on Daily Gaming News.  This isn’t the first time that a parody piece I wrote on that site has come true and I seriously doubt it’ll be the last.

The funniest part of the whole business?  At the time the DGN picked up by a few legitimate news sites and repeated as a real news story, and even discussed on The Instance podcast (episode 61, specifically) where they decided it couldn’t possibly be true.  Their reasoning?  “Blizzard would never do something like that.”  Oh Blizzard.

Eurogamer recently had a chat with Blizzard vice president of game design Rob Pardo where he revealed that development of Starcraft II was delayed by about a year in the early 00s as Blizzard focused its development muscle on World of Warcraft.

While this is hardly news at this point with World of Warcraft well into its fifth year and third expansion and Starcraft II finally slated for release later this year, it does give gamers a rare look at the inner workings and decision making process at Blizzard. In the past decade Blizzard has gained notoriety, respect, and frustration in equal measure from gamers and industry analysts for their willingness to delay games indefinitely or even cancel them in the name of getting everything just right.

Diverting resources also makes sense. While they probably had no idea that World of Warcraft would snowball into a cultural institution, Blizzard still had a good chunk of the gaming community frothing at the mouth waiting for a chance to try out WoW in the 2003-2004 runup to the game’s release. Focusing on the game that was announced, almost ready for retail, and highly anticipated makes more sense than working on a game that was nothing more than a pipe dream, albeit a pipe dream on many gamer’s wish list.

Ultimately I have yet to play a Bluzzard game that has suffered from their policy of cooking to perfection. If an extra year was what it took to get WoW and Starcraft II right then I’d say it was time well spent.

As you may know from previous posts I’ve been following Just One More Game’s attempts to track down all of the references in Gary Lucken’s massive pixel art bonus insert for Edge Magazine this past month.  If you’re at all interested in this story or the poster then you should head over to Just One More Game where they’ve scored an interview with Mr. Lucken himself.  Good stuff.

I parted with a major chunk of my gaming collection just before Christmas.

The swag for McVan’s, the local retro gaming establishment, included a copy of Chrono Trigger with the original box and all contents therein including a cartridge still in plastic wrap, Secret of Mana, and Super Mario RPG along with a copy of Super Smash Bros. Melee and the original NES Castlevania.  These were all games that I’ve accumulated since my late teenage years when I was able to snap up good games that I missed the first time around due to the severe income shortage that comes with being a kid.

Other games and systems that I’ve collected have met a similar fate in the last year or so.  My original Xbox, Sega Saturn mint in box, copies of Final Fantasies 2 and 3 for the SNES, and other former treasures have all gone to the local retro store.

In the past you could make a case that getting rid of old video games like that was simply a natural offshoot of growing up, moving out, getting married, and all the changes that come along with it.  But the plain truth is that all of that old gaming stuff was just so much clutter taking up closet space and I had no need to hang on to them anymore.

There was a time, starting about ten years ago and extending until about two years ago, when it was impossible to find the greats for the 16-bit consoles through legitimate channels.  Emulators were available at the time, but only if you were willing to spend hours circulating through page after page of advertisements to get to a file that may or may not contain a Trojan or some other computer-devouring virus.  Then there were issues with the emulation not being spot-on, games ending abruptly, or some other bug rendering your favorite 16-bit memories totally unplayable.  Spending $30 on eBay for a copy of Final Fantasy or picking up a used copy of Chrono Trigger for $40 at Gamestop was worth it just to avoid the headaches associated with the emulation scene, to say nothing of the moral underpinnings.

So I snapped up all of the games that I didn’t get to play on release as well as some other games that came highly recommended and ended up accumulating quite a gaming collection.  I regularly checked at the local used game store where they had evidently never heard of eBay to see what old gems were being sold for pennies on the dollar that week.  I even went to a few garage sales trying to find deals on great old games, though that was time consuming and usually didn’t provide much reward.

But now I think that the video game collector is poised to very quickly go the way of the dodo thanks to digital downloads.

Game collecting was a lot like collecting old records once upon a time.  People held onto items because they were rare and good, the recipe for a true collectible.  Scarcity went to work as great games that didn’t get a wide release went into the secondhand market and the prices skyrocketed.  People who wanted to play the sleeper hits of past gaming generations either had to put up the money or go without.  I’m sure there were people out there who collected just because they thought the games were valuable, but for the most part the gaming collector was driven by nostalgia and a desire to play good games.

Which is exactly why I think the secondhand collector’s market is about to collapse.  Every game that I had in my collection is now available on Nintendo’s Virtual Console or in some other re-release or repackaging.  The scarcity that once fueled the market is gone now that companies have realized digital distribution is a veritable cash cow that allows them to use nostalgia to efficiently exploit the long tail of their back catalogs in a way that just wasn’t possible or profitable a few years ago.  And now that I have the option of playing everything conveniently from my Wii, PS2, or PSP without having extra old equipment cluttering up my entertainment center there’s just no need for hanging onto physical copies of the old games.

The effect of digital distribution is already showing on the secondhand market.  Just five short years ago a copy of Chrono Trigger mint in box with all the original accessories would regularly go for $120-$150.  Final Fantasies IV and VI for the SNES as well as classics like Secret of Mana and Super Mario RPG regularly fetched in the range of $30-50 for the cartridge alone.  Paper Mario, a sleeper hit that came at the end of the N64’s lifecycle and was only picked up by a few gamers with fond memories for Mario RPG, could fetch upwards of $60-$70.  The original Final Fantasy Tactics for the Playstation could fetch someone upwards of $70 in the two year period between its initial release and the Greatest Hits line re-release.

Just look at the market rate for these games today, paying special attention to the price sellers are expecting to get for the games versus what they are actually selling for on auctions with bids.  A glance at those auctions shows an interesting trend.  Collectors and resellers haven’t quite figured out that the market just isn’t supporting the same prices that it did a few years ago.  Buyouts on former rare games are still set at the ridiculous prices people paid five years ago, but people just aren’t paying anymore.

Some stores that deal in used gaming are starting to get wise to this fact.  At the local shop I frequent a clerk mentioned that they’re going to be dropping the payout for a lot of old games very soon, particularly games that have seen re-releases in recent years.

Of course this does mean that it’s something of a seller’s market if you have a local store that still takes vintage games.  You can still get a good price for your old games, though nothing that comes close to what they were going for in the mid ’00s, at stores where they haven’t figured out that there’s a fundamental change going on in the vintage used gaming market.  So if you’re like me and you’ve been hoarding all of your old video games deep in your lair until your entire soft underbelly is coated with an armor of old Super NES and Genesis cartridges then it might be time to part with your old treasures while they still retain some value in a world increasingly dominated by digital distribution.

I mentioned in a previous post that Just One More Game was running an Internet-wide challenge to get people to catch every reference in the epic Edge Pixel Poster.  Well the results are in from around the Internet and Gabe has posted a follow-up with the results.  Be sure to check it out and see if you can’t contribute to the challenge and catch some games that they’ve missed so far!

Zarhym dropped a whopper of a blue post on the World of Warcraft community this evening announcing sweeping changes to the in-game mounts.  You can read the blue post for the complete 411 and the response from the community, but in summary:

  1. Players will now get their regular mounts at level 20.  This is down from level 30 at the launch of Wrath of the Lich King which itself was a nerf from the level 40 requirement that had been in place since the game launched.
  2. Epic mounts, previously only available at level 60, will now be available at level 40.
  3. The slow flying mounts will now be available at level 60 and will be increased to 150% movement speed in the air, up from the 60% movement speed that has been the standard since Burning Crusade launched.
  4. Epic flying mounts will still only be available at level 70 for the same steep 5000g pricetag.  Cold weather flying will also remain the same.
A purple netherdrake epic flyer.

A purple netherdrake epic flyer.

This is obviously part of a continuing push on Blizzard’s part to make the old world content as painless as possible short of just giving players the ability to skip directly to level 60 or 70 if they’ve already brought a character to the level cap.  Increased experience from quests and mobs coupled with a decrease in the amount of XP required to go from level to level, all combined with a serious nerfing of most old world content, is making the old content that we all knew and loved pretty easy to breeze through.

The only complaint I have about the new mount changes coming down the line in patch 3.2 is that they’ll probably be too late for the Paladin that I’ve been leveling from scratch.  By the time the changes hit I’ll likely already be at the Lich King level cap anyways, but this will definitely be nice for anyone looking to start an alt.  Still, with all of these sweeping nerfs to old content and incentives to level faster to get to new content you really have to wonder how long it will be before Blizzard implements something similar to the /level command from Dark Age of Camelot which automatically grants players who have hit the level cap a certain number of levels.  They’ve already flirted with the idea with the Recruit-A-Friend initiative and the Death Knight hero class, and I think it’s only a matter of time before they make rolling an alt as easy as logging in and granting a second character X amount of levels based on how many characters you already have at the current level cap.

More on the Edge Magazine bonus poster.  Gabe McGrath of Just One More Game, a gaming blog that has been added to my RSS reader after giving it a once over just now, has dissected the poster into individual grids that are easier to sift through for information.  Readers are invited to save the grid version, zoom in with the magic of their favorite photo editing software, and try to identify all of the gaming references to be found therein and post their findings in the comments section.  Happy hunting!