Skip to content

Archive

Category: Gaming Media

Today I’ll be taking a look at the Battlefield 1943 review written by “jrturner0112″ over at E4G.info. I need to preface this by stating that E4G doesn’t appear to have any kind of editorial staff in place and appears to publish absolutely anything that gets submitted to the website.

The review opens up with a paragraph that doesn’t make much sense to anybody who may be coming to 1943 as their first game in the Battlefield series:

Battlefield 1943 is an exclusively downloadable online shooter set during the Pacific portion of WWII. It supports twenty-four players and does a decent job of sticking to the Battlefield universe. It would have been tough for developers to explain a WWII tale where a rag tag group of undisciplined soldiers in the Pacific had to engage in a gold heist, so 1943 is Conquest all the way. – jrturner0112

So who are these undisciplined soldiers? Why would developers need to explain an event like a gold heist in a first person shooter? What exactly is Conquest? What do any of these questions mean in relation to Battlefield 1943? With the exception of mentioning Conquest none of these have any relation to the game, and mentioning Conquest without any explanation of what Conquest is is essentially useless.

Battlefield 1943 is a strictly multiplayer first person shooter, complete with a set of four maps. On each map players are divided into two teams and both teams fight to capture specific points on the map. When a point has been captured the team that owns it can spawn there if they so choose and continue pushing towards the next objective. Each team has a meter which slowly decreases depending on how many flags the opposite team has captured — when the meter reaches zero that team loses the round. That is Conquest in a nutshell, but without that explanation knowing what it’s called is pointless.  And since it’s the only game type in Battlefield 1943 proper an explanation of it in the review would have been nice.

DICE…offers most of the franchise’s experience for around fifteen dollars…There are four maps total. I think. I can’t remember, and I’m pretty certain most players won’t keep track either. They all look and feel pretty much the same. Yes, I understand the game focuses on a few key battles in the Pacific, but more diversity would have been nice… -jrturner0112

Most players actually do keep track of the maps, to the point where most players participated in the event where achieving a cumulative total of 43 million kills unlocked a 4th map for the game: Coral Sea. While each of the maps do look similar in terms of the terrain, well, what do you expect? Four islands in the Pacific are bound to look similar, but this review glosses over the more important details on the maps.

Iwo-Jima is a straight shot from end to end but has steep cliffs around most of the back end, making it nearly impossible to attack from the sea. Guadalcanal, on the other hand has a similar layout but it much lower to sea level and much more open which means you can attack and be attacked from multiple points and from a greater distance.

On top of lazy research complaints about the maps, he also claims that playing a match of Battlefield 1943 devolves into a game of both teams choosing the Scout class:

Since the other two are limp as can be, Battlefield 1943 de-evolves to what nearly every other online shooter eventually falls ill: a boring, frustrating map full of twenty-four snipers. This game just does it much more quickly. It’s not just that the other two classes are too weak, but the sniper rifle is also much stronger! -jrturner0112

While I can only provide anecdotal evidence to counter this I will say that I have never found a game where every player is playing as a Scout. I’ve never found a game where even half of either team is playing as a Scout. Having just turned it on and played through a series of matches as a quick refresher I deliberately chose the Scout and was one of only four players in the entire game playing as that class.

While the sniper rifle is very strong, it isn’t always a one hit kill. A shot to the chest will not kill a fully healed player, but a headshot will. What the reviewer fails to realize is that despite the game employing regenerating health for every class the Scout is much, much weaker and dies much, much quicker. He doesn’t seem to realize that balance in a game like this isn’t just in weapon strength but in the character as a whole. Stronger gun, less health.

The reviewer makes a point of mentioning that the game is downloadable and set at a price point of around $15, but then turns around and complains that there isn’t enough diversity in class or maps. His entire review smacks of somebody wanting to pay out the equivalent of $15 and receive $60 worth of game; he doesn’t seem to grasp that as this is a downloadable game it isn’t going to have a plethora of classes and entire map packs in the product.

My final thoughts on this review lead me to comment on the reviewer’s final thoughts:

How do you judge a game when it’s blatantly not meant to sit on retail shelves next to the latest and greatest? -jrturner0112

You don’t judge a game. It isn’t a reviewer’s place to judge the games we look at. We review them. We talk about how the game succeeds and how it fails. We talk about what we liked about the game and what we disliked about it. We praise the game on it’s achievements, and much like I do with this feature we point out it’s failures.

Most importantly, we review a game based on the game. We shouldn’t review the game based on how  it compares to other games, especially games that aren’t a part of the same series. The “latest and greatest” games are meant for a longer, more fulfilling experience and carry a completely different tone — a game like Battlefield 1943 is meant for quick, fast, and fun action.

I’ve been toying with this idea for a little while now, but haven’t acted on it for a few reasons:

  1. I’m not sure if I have the talent to pull an idea like this off properly
  2. I don’t want this to turn into “Review the Reviewers”
  3. It could be perceived as a dick move to get hits for the website

Basically I’m not comfortable with the idea of writing something that takes the work of somebody else and critiquing it because I’m not confident that my own work is as close to infallible as it could be. I’m sure somebody with a degree in English could scan over anything I’ve written and pick it apart [Someone with a degree in English is scanning everything Erron writes and finds nothing to pick apart so far. -- Andrew]. So to deal with that I’ve decided to try and limit any criticisms relating to grammar, sentence structure or punctuation. If a review is written well enough that the message behind the message can be discerned from it then there’s no reason to dedicate several paragraphs pointing out why a comma should or shouldn’t be used where it happens to be used.

I don’t want this to turn into a commentary on specific reviewers either. It would be incredibly easy to pick out people on the internet who are easy to criticize and continue to target them — I don’t want that. If I find that reviews that catch my attention are showing a trend of being written by the same person I’ll eventually just ‘write off’ that writer and focus on different sources. I don’t want this to become a continuing statement of “This reviewer sucks and here’s more reasons why”, because I think anybody out there and look at something and decide that for themselves. People don’t need me to sit here and point that out for them.

As to this being a dick move to get hits for this website — hits aren’t what are important. What’s important is trying a number of different things to improve my own writing and having the ability to use this website as an indicator of what I can do. I want to be able to point at the things I’ve written on this website and say “Yeah, I wrote that.”

Having said all that, hit the jump to have a gander at my first attempt at Reviewing the Reviews. Am I way off? Is this a terrible idea? How’s my writing? Go ahead and let me know in the comments — constructive criticism and your own opinions are always welcome.

continue reading…

Eurogamer recently had a chat with Blizzard vice president of game design Rob Pardo where he revealed that development of Starcraft II was delayed by about a year in the early 00s as Blizzard focused its development muscle on World of Warcraft.

While this is hardly news at this point with World of Warcraft well into its fifth year and third expansion and Starcraft II finally slated for release later this year, it does give gamers a rare look at the inner workings and decision making process at Blizzard. In the past decade Blizzard has gained notoriety, respect, and frustration in equal measure from gamers and industry analysts for their willingness to delay games indefinitely or even cancel them in the name of getting everything just right.

Diverting resources also makes sense. While they probably had no idea that World of Warcraft would snowball into a cultural institution, Blizzard still had a good chunk of the gaming community frothing at the mouth waiting for a chance to try out WoW in the 2003-2004 runup to the game’s release. Focusing on the game that was announced, almost ready for retail, and highly anticipated makes more sense than working on a game that was nothing more than a pipe dream, albeit a pipe dream on many gamer’s wish list.

Ultimately I have yet to play a Bluzzard game that has suffered from their policy of cooking to perfection. If an extra year was what it took to get WoW and Starcraft II right then I’d say it was time well spent.

I mentioned in a previous post that Just One More Game was running an Internet-wide challenge to get people to catch every reference in the epic Edge Pixel Poster.  Well the results are in from around the Internet and Gabe has posted a follow-up with the results.  Be sure to check it out and see if you can’t contribute to the challenge and catch some games that they’ve missed so far!

More on the Edge Magazine bonus poster.  Gabe McGrath of Just One More Game, a gaming blog that has been added to my RSS reader after giving it a once over just now, has dissected the poster into individual grids that are easier to sift through for information.  Readers are invited to save the grid version, zoom in with the magic of their favorite photo editing software, and try to identify all of the gaming references to be found therein and post their findings in the comments section.  Happy hunting!

Subscribers to Edge Magazine got a bonus in the form of an epic pixel art poster by Gary Lucken that quite possibly references almost every video game ever created:

A scaled down version of one of the most meticulously detailed pieces of pixel art ever.

A scaled down version of one of the most meticulously detailed pieces of pixel art ever.

A slightly higher res version can be found here.  Just glancing through the poster I can see references to DOOM, Waverace 64, Mario 64, Megaman, Streetfighter, Parappa, Final Fantasy, and a whole slew of other video games.  An avid retro gamer could probably spend weeks going on a Where’s Waldoesque hunt through this work of genius trying to track down all of the references.  Unfortunately Edge hasn’t provided a true high res version of the poster yet, the one linked above is only 1024×723, but perhaps they’ll release one now that it’s gaining some good old fashioned Internet popularity.

The games journalism industry has been all a-flutter and a-twitter about the Electronic Entertainment Expo returning to it’s former glory this year. E3 had always been this massive thing. Designed as a convention for game creators and companies to showcase their upcoming wares and projects it escalated into a several day event that included booths attempting to one-up each other — an arms race of bright displays and booth babes intended to entice the eye.

Then it was scaled back, numbers were restricted and the entire thing came to an abrupt halt. In one fell swoop E3 was suddenly a different thing, a thing that wasn’t the event to end all events for the year. But here we are, with E3 2009 coming in just a few days and the games industry is excited about it for the first time in years. For everybody concerned about the state of this thing, E3 is back and looks to be as hectic as it has ever been.

While the news of E3 rising from the metaphorical ashes is fantastic news indeed some even better news has hit the internet — Steve Harris, the original founder of Electronic Gaming Monthly has scooped up the name and rights of the currently defunct magazine and plans to start it back up sometime during the year.

Outside of the obvious connections about a magazine that covers the video game industry and an event designed for the video game industry lies another connection that is only important to myself. For years as I made my way through middle and high school and planned on becoming some kind of journalist there were two constants in my mind. The first was to gain enough of a reputation to get myself a job writing for EGM, and the second was to cover E3. When E3 died, and then EGM followed suit earlier this year my dreams came to an abrupt end — but with both of them returning it seems that there may still be hope.

Anyone who has ever had the good fortune to work retail knows all about the pain of overly-enthusiastic company training videos that try just a little too hard to get you pumped about the idea of selling people stuff.  Once upon a time you had to actually go to work for a retail outlet to see the unintentional hilarity in the training room, but thanks to a leaked Gamestop video that’s been making the rounds on the Internet recently you can have all the fun of retail training without enduring the pain of actually doing the job once the video ends.

This particular video deals mainly with interacting with women, a largely arcane subject for the average Gamestop shopper/worker.  Hilarity ensues:

Bad news for potential DSi early adopters who don’t live in Japan. Nintendo has announced three new colors – pink, green, and blue – that will be released on March 20 in Japan. While new colors for a handheld system are hardly anything new from the big N, the fast turnaround this time around is surprising. And, in typical Nintendo fashion, no word yet on when or whether those colors will be hitting the U.S.